FS#652 - Improve enter/exit world logic
Attached to Project:
RPG
Opened by neb (neb) - Monday, 08 February 2010, 10:38 GMT-7
Last edited by neb (neb) - Tuesday, 17 August 2010, 08:06 GMT-7
Opened by neb (neb) - Monday, 08 February 2010, 10:38 GMT-7
Last edited by neb (neb) - Tuesday, 17 August 2010, 08:06 GMT-7
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DetailsEnter/exit world logic is inconsistent and causing some side-effects. Specifically, entering world handled as transaction, but exit handled by (legacy) World Interaction Protocol. Also, upon enter/exit, several states are updated and signals sent to listeners; track these down and simplify where possible.
- Make Exit world command transaction - Remove legacy WIP - Clean up client/server dependencies/signals upon enter/exit |
Comment by neb (neb) -
Monday, 08 February 2010, 11:09 GMT-7
WIP removed in favor of transaction system.