The brand-new old-school massively multiplayer role playing game
from Potential Games
These development reports are provided for active playtesters and the curious. For general announcements, see the Potential Blog.
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| Tue, Aug 23 | (web) rename web content dirs |   |   |   |   |   |   |
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| Sun, Aug 07 | (#545) free trial logic |   |   |   |
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| Thu, Aug 04 | (#977) character retire workflow |   |
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| Thu, Aug 04 | (#977) consolidate message config |
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| Thu, Aug 04 | (#977) character and island slots |
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| Tue, Aug 02 | (#545) regen server key |
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| Tue, Aug 02 | (#545) auth integration |
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| Mon, Jul 25 | (#1205) update icon and logo |
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| Sun, Jul 24 | (#1206) auth cleanup |
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| Sat, Jul 23 | (#1205) rebranding |
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| Sun, Jul 10 | (#1186) applet integration |   |   |
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| Sun, Jul 10 | (web) auth integrations |
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| Thu, Jun 16 | (#1203) ignore redundant target |
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| Thu, Jun 16 | (#1202) do not spawn near gatehouse |   |   |   |
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| Thu, Jun 16 | (#1201) periodic persist process purge |   |   |   |
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| Thu, Jun 16 | (#1199) honor chat color choice |
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| Thu, Jun 16 | (#1199) improve chat controls |
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| Wed, Jun 15 | (#1198) build data path on init |
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| Sun, Jun 12 | (#1197) postpone shadow rendering |
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| Sun, Jun 12 | (#1196) consume all craft inputs |
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RPG
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GUI
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Client
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Server
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Net
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Core
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Other
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Generated using JFreeChart
Total Physical Source Lines of Code (SLOC) = 119,060 Development Effort Estimate, Person-Years (Person-Months) = 30.24 (362.88) (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Generated using David A. Wheeler's SLOCCount