Potential RPG

Potential RPG is the brand-new old-school massively multiplayer role playing game from Potential Games.

Note: Potential RPG is a working title until the game is named.

Potential RPG is currently in Alpha development. Alpha is not publicly available, but steady progress is being made toward a more public Beta edition. Read the Potential Blog for updates!

Development Status

These development reports are provided for active playtesters and the curious. For general announcements, see the Potential Blog.

Revision Log

Latest software updates

DateLogComponents
Wed, Sep 08 (#450) friend infrastructure RPG           Other
Tue, Sep 07 (#916) enchanted leathergoods RPG GUI Client       Other
Tue, Sep 07 (#872) shop config from tileset RPG GUI         Other
Tue, Sep 07 (#794) visualize creature afflictions   GUI         Other
Tue, Sep 07 (#908) arrow influences RPG            
Tue, Sep 07 (#912) consolidate influences RPG GUI Client Server     Other
Thu, Sep 02 (#906) arrows wound target RPG GUI         Other
Thu, Sep 02 (#904) store level as training count RPG GUI   Server      
Thu, Sep 02 (#903) fix chat delivery       Server     Other
Wed, Sep 01 (sys) init tweak RPG            
Wed, Sep 01 (#886) configurable resource processing odds RPG           Other
Wed, Sep 01 (#879) hp cost scaling RPG GUI         Other
Wed, Sep 01 (#885) utility item equip logic   GUI          
Tue, Aug 31 (#809) ability adjustment RPG            
Tue, Aug 31 (#595) message shop RPG GUI   Server     Other
Tue, Aug 31 (#897) item crafting simplifications RPG GUI   Server     Other
Tue, Aug 31 (#896) memo infrastructure RPG     Server     Other
Mon, Aug 30 (#885) rings, amulets, charms RPG GUI         Other
Mon, Aug 30 (#894) show creature level RPG GUI Client     Core  
Mon, Aug 30 (#863) improve task list   GUI          
RPG RPG GUI GUI Client Client Server Server Net Net Core Core Other Other

Generated Thu, Sep 09, 2010

Lines of Code

Source Lines of Code (SLOC) history graph and report

Generated with JFreeChart

Total Physical Source Lines of Code (SLOC)                = 103,101
Development Effort Estimate, Person-Years (Person-Months) = 26.00 (311.99)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))

Generated using David A. Wheeler's SLOCCount

Server Load

... shall return ...