Potential RPG

The brand-new old-school massively multiplayer role playing game
from Potential Games

Development Status

These development reports are provided for active playtesters and the curious. For general announcements, see the Potential Blog.

Revision Log

Generated Mon, Aug 29, 2011

DateLogComponents
Tue, Aug 23 (web) rename web content dirs             Other
Sun, Aug 07 (#545) free trial logic       Server     Other
Thu, Aug 04 (#977) character retire workflow   GUI Client       Other
Thu, Aug 04 (#977) consolidate message config RPG GUI Client       Other
Thu, Aug 04 (#977) character and island slots RPG GUI Client Server Net   Other
Tue, Aug 02 (#545) regen server key RPG           Other
Tue, Aug 02 (#545) auth integration RPG GUI Client Server Net   Other
Mon, Jul 25 (#1205) update icon and logo RPG GUI Client       Other
Sun, Jul 24 (#1206) auth cleanup RPG         Core  
Sat, Jul 23 (#1205) rebranding RPG GUI Client Server     Other
Sun, Jul 10 (#1186) applet integration     Client       Other
Sun, Jul 10 (web) auth integrations RPG     Server     Other
Thu, Jun 16 (#1203) ignore redundant target RPG GUI          
Thu, Jun 16 (#1202) do not spawn near gatehouse       Server     Other
Thu, Jun 16 (#1201) periodic persist process purge       Server     Other
Thu, Jun 16 (#1199) honor chat color choice RPG GUI Client Server     Other
Thu, Jun 16 (#1199) improve chat controls RPG GUI Client Server      
Wed, Jun 15 (#1198) build data path on init RPG            
Sun, Jun 12 (#1197) postpone shadow rendering RPG GUI         Other
Sun, Jun 12 (#1196) consume all craft inputs RPG            
RPG RPG GUI GUI Client Client Server Server Net Net Core Core Other Other

Lines of Code

Generated using JFreeChart

Total Physical Source Lines of Code (SLOC)                = 119,060
Development Effort Estimate, Person-Years (Person-Months) = 30.24 (362.88)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))

Generated using David A. Wheeler's SLOCCount