Apr 09
Working on my own requires me to run the gauntlet of software development. The process exposes personal and professional strengths and weaknesses, which I believe are difficult to discover in a corporate environment. An employee's job title tends to become a shell, which can be difficult to break out of. Being responsible for every aspect of this software project (not to mention starting a potential business) reveals where I thrive and where I am lacking in experience.
Since nautical analogy is always the best way to describe a complex situation, consider the software enterprise as an 18th century ship-of-the-line.
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Feb 09
In a previous article, I described a
Concealed Controller Pattern, which allows Java classes to be packaged separately, while maintaining access control to certain sensitive methods. In today's article, I discuss the shortcomings of Java's package capabilities and present a simple pattern (the
Keyed Access Pattern) for overcoming one case.
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Dec 19
In software development, less is more. Clean, lean code is easier to debug and maintain. Designing the simplest solution is the trick. Whenever I design a software component, I tend to over-engineer it the first time through. This produces a solid, well-designed, hand-crafted unit of code, which is usually terribly complicated for its intended purpose. It'll work well, but trying to explain it to someone else would be difficult. Some call that
job security, but I'd prefer to find a more elegant design.
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Dec 09
It has been some time since my last post, but I have been far from idle. There have been no new (Alpha) releases lately, either. Despite seasonal distractions, all of my efforts have been focused on a renovation of the core content system. The software design is significantly better; but what does that mean to you, the player? Absolutely nothing! The next release should play exactly the same as the last one, albeit with a sleek new content model.
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Nov 06
This article provides a use case that chronicles my experience with the Java Logging API, as used for my MMORPG platform. Software developers can take this article as a cautionary tale against code reuse zealotry. It is often advantageous to follow your own software design goals rather than force your design around an existing system.
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Oct 23
Sun has released
Java 6 Update 10, with the primary goal of improving end-user experience. Java is a wonderful programming language and runtime platform for developing many types of applications. Unfortunately, running a Java application can be a stumbling block for end users, which, in my opinion, has been holding Java back from reaching its full potential. This update promises many welcome improvements to the platform.
Attention Alpha Playtesters: I'll be testing the new Java version soon, with the goal of officially updating the game's base Java requirements to this version. Playtesters are encouraged to try the new update and report any issues/improvements.
In the rest of this article, I give my two cents on Sun's approach to Java thus far, and examine a couple improvements I've been eagerly anticipating.
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Oct 16
Forgive the somewhat sensationalized title. This article does
not describe any actual attacks on MMORPG chat systems (e.g., no
World of Warcraft exploits). Nonetheless, there is good reason to believe that undisclosed chat exploits exist. This article explores the potential for exploiting MMORPG chat engines, based on related security vulnerabilities that are known to exist, which occur due to common software development practices. Anyone with experience in this matter is encouraged to comment, as there is a lack of community discussion on this subject.
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Oct 09
In support of
Cyber Security Awareness Month, this article is written as a tutorial on basic login security, including techniques to defend against potential vulnerabilities. I encourage anyone with a software security background to comment on this article. Although I have some years of software security experience, peer review is essential for building secure systems.
TIP: Any and all security techniques (including these) should be considered experimental until thoroughly reviewed by the security community.
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Oct 03
Students of software must be taught early the benefits of object oriented design, lest they succumb to the dark side of
static programming. When designing a software component, the temptation can be to write globally accessible
public static methods in lieu of instantiable objects. Even experienced developers must remain diligent to avoid being turned to this quicker, more seductive, approach.
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Sep 26
Serialized object data is inherently fragile. A change in one class effectively renders any serialized data that includes the class (even deep within the object graph) unusable. This article describes how I have (potentially) addressed this problem in my MMORPG platform.
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