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	<title>Potential Games &#187; Potential RPG</title>
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	<link>http://www.potentialgames.com/blog</link>
	<description>Notes of a Potential Independent Game Developer</description>
	<lastBuildDate>Mon, 26 Jul 2010 00:49:39 +0000</lastBuildDate>
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		<title>BetaAlpha Progress</title>
		<link>http://www.potentialgames.com/blog/2010/06/01/betaalpha-progress/</link>
		<comments>http://www.potentialgames.com/blog/2010/06/01/betaalpha-progress/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 19:38:07 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=593</guid>
		<description><![CDATA[It has been nearly 2 entire weeks with no updates for the BetaAlpha playtesters, giving you plenty of time to ramp up your characters&#8230; before I dash them to the aether once again.
To let you know where I stand, I&#8217;m currently knee deep in (what is scheduled to be) the last major wave of gameplay [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Network Improvement</title>
		<link>http://www.potentialgames.com/blog/2010/04/08/network-improvement/</link>
		<comments>http://www.potentialgames.com/blog/2010/04/08/network-improvement/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 19:48:02 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=572</guid>
		<description><![CDATA[Although my overarching guideline during this phase of development is to focus on gameplay and features, I decided it was necessary to revamp the network layer of the client-server platform. This was primarily a consolidation and cleanup effort, motivated by nagging session management issues, resulting from overly-complex code.
I have not yet seen the SLOC drop, [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/04/08/network-improvement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BetaAlpha Graphical Improvements</title>
		<link>http://www.potentialgames.com/blog/2010/04/02/betaalpha-graphical-improvements/</link>
		<comments>http://www.potentialgames.com/blog/2010/04/02/betaalpha-graphical-improvements/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 14:02:05 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=569</guid>
		<description><![CDATA[Development has been steady (furious, actually). The latest updates have focused on graphical improvements. Avatars, creatures, terrain, and scenery elements have all been visually improved. Most of the terrain elements have been replaced with improved tiles. All creatures have been replaced and are now fully animated.
In addition, new capabilities have been added to the world [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>BetaAlpha Improvements</title>
		<link>http://www.potentialgames.com/blog/2010/03/20/betaalpha-improvements/</link>
		<comments>http://www.potentialgames.com/blog/2010/03/20/betaalpha-improvements/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 17:04:12 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=564</guid>
		<description><![CDATA[Potential RPG BetaAlpha edition (now at v0.8.2.3 and climbing) brings several improvements, including:

Avatar animation overhaul
Creature behavior enhancements
Fog of War improvements
Viewport drag control
Avatar keyboard navigation
Desktop system tray integration
Several bug fixes and gameplay tweaks

Playtesters are encouraged to use the Playtesting forum to discuss the latest changes.
]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/03/20/betaalpha-improvements/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Avatar Animation</title>
		<link>http://www.potentialgames.com/blog/2010/03/12/avatar-animation/</link>
		<comments>http://www.potentialgames.com/blog/2010/03/12/avatar-animation/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:52:52 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=558</guid>
		<description><![CDATA[A peek at my commit log reveals a flurry of development regarding character avatar animations. I am in the process of improving the system to support fully animated sequences, which have only been partially handled in prior Alpha releases. 
Read on for more details&#8230; 
My avatar rendering system is effectively a sprite layer, coordinated with [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/03/12/avatar-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Java AWT-Shutdown Thread Refuses to Die</title>
		<link>http://www.potentialgames.com/blog/2010/02/09/java-awt-shutdown-thread-refuses-to-die/</link>
		<comments>http://www.potentialgames.com/blog/2010/02/09/java-awt-shutdown-thread-refuses-to-die/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 22:37:34 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[RPG Alpha]]></category>
		<category><![CDATA[Swing]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=543</guid>
		<description><![CDATA[The cleanest way to close a Java GUI application is to dispose of all top-level resources (JFrame instances, for example) and allow the AWT/Swing thread to close itself. Calling System.exit(0) or Runtime.getRuntime().halt(0) is often prescribed, but not recommended, as it could preempt proper shutdown procedures in your application.
If your Java GUI application uses DISPOSE_ON_CLOSE mode, [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/02/09/java-awt-shutdown-thread-refuses-to-die/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Potential RPG BetaAlpha</title>
		<link>http://www.potentialgames.com/blog/2010/02/05/potential-rpg-betaalpha/</link>
		<comments>http://www.potentialgames.com/blog/2010/02/05/potential-rpg-betaalpha/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 18:43:34 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential News]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=524</guid>
		<description><![CDATA[Potential Games is excited to announce the (not yet public) next major milestone release of our (name yet to be announced) Potential RPG. Development of the Potential Platform, our MMORPG client-server, database, and user interface engine, dominated the Alpha phase.
Potential RPG BetaAlpha, destined to become Beta, is the first (alpha) gameplay release directly targeting the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hacking-and-Slashing (my Code)</title>
		<link>http://www.potentialgames.com/blog/2010/01/29/hacking-and-slashing-my-code/</link>
		<comments>http://www.potentialgames.com/blog/2010/01/29/hacking-and-slashing-my-code/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 14:54:08 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[RPG Alpha]]></category>
		<category><![CDATA[software engineering]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=511</guid>
		<description><![CDATA[Today&#8217;s SLOC count is 96,060 (4,237 less than my 100k analysis and 3,501 less than yesterday). While adding several new gameplay features, I was able to streamline the implementation in several places. This SLOC drop results from isolating (and removing) a good chunk of legacy logic, rules, and display code, which was impeding the integration [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/01/29/hacking-and-slashing-my-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>100k SLOC</title>
		<link>http://www.potentialgames.com/blog/2010/01/23/100k-sloc/</link>
		<comments>http://www.potentialgames.com/blog/2010/01/23/100k-sloc/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 19:41:51 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Developer's Cave]]></category>
		<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=495</guid>
		<description><![CDATA[This morning, I noticed that my SLOC (Source Lines of Code) chart (in the sidebar of this blog) has breached the 100k mark (100,297sloc to be exact). That count is due to drop with the pending removal of some unused tools, defunct data structures, and legacy logic. Still, I thought it might be interesting to [...]]]></description>
		<wfw:commentRss>http://www.potentialgames.com/blog/2010/01/23/100k-sloc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Island Gameplay</title>
		<link>http://www.potentialgames.com/blog/2009/12/31/introducing-island-gameplay/</link>
		<comments>http://www.potentialgames.com/blog/2009/12/31/introducing-island-gameplay/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 17:51:00 +0000</pubDate>
		<dc:creator>neb</dc:creator>
				<category><![CDATA[Potential RPG]]></category>
		<category><![CDATA[RPG Alpha]]></category>

		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=491</guid>
		<description><![CDATA[Potential RPG v0.7.3 (Alpha Edition) introduces instance island gameplay. Go solo or form an expedition party from the Mainland&#8217;s Dock. Explore remote islands and defeat a variety of inexplicably malevolent foes. Find rare resources with which to craft weapons and cast spells.
Many balance, rules, and gameplay features are yet to be introduced, but this version [...]]]></description>
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		<slash:comments>2</slash:comments>
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