BetaAlpha Graphical Improvements
Potential RPG April 2nd. 2010, 10:02amDevelopment has been steady (furious, actually). The latest updates have focused on graphical improvements. Avatars, creatures, terrain, and scenery elements have all been visually improved. Most of the terrain elements have been replaced with improved tiles. All creatures have been replaced and are now fully animated.
In addition, new capabilities have been added to the world rendering and avatar animation drivers. A new edge masking technique allows terrain tile interfaces to be dynamically rendered. Creatures now support a full death animation sequence.
A few significant bugs have also been fixed, and Playtesters will find it faster to progress (bigger rewards).
By they way, FaceBook fans of Potential Games have already seen a recent screenshot (albeit rather tiny). Also consider following Potential Games on Twitter for quick progress and status updates.













April 7th, 2010 at 1:28 am
[...] BetaAlpha Graphical Improvements [...]