Archive for November, 2009

Introducing Magic

Potential RPG 1 Comment »

What fantasy RPG is complete without magic? Today’s Alpha v0.7.2 release introduces spellcasting. The current implementation is preliminary and incomplete, but a handful of spells are provided, primarily for playtesting purposes.

In addition to spellcasting, v0.7.x includes streamlined weapon crafting and simplified character abilities. The gameplay continues to come into focus with the game design, with the goal of being feature-complete for Beta.

Potential Beta Hosting

Potential RPG No Comments »

I’ve posted a minor Potential RPG update for Alpha playtesters (v0.7.1). The core experience remains similar to past Alpha releases, but several gameplay subsystems are in the process of being streamlined, improved, or generally updated. In fact, several elements are currently in flux, as gameplay is not the primary purpose of this release.

The real motivation behind this release is to evaluate a new server hosting environment, potentially for Beta (and beyond). Alpha playtesters should be on the lookout for behavioral changes or technical issues that may arise from the new hosting environment.

My immediate attention remains focused on game design, with the goal of becoming gameplay-complete for Beta. Afterward, I will turn my attention to evaluating technical issues, including stability and scalability under this new hosting environment.