It seems that I’ve overlooked August. Actually, August was comprised of summer travel, summer activity, summer cold, and summer game design. Despite other activities, I’m really and truly making a push for complete and final beta-worthy game design. The game systems are now (on paper) simpler and more cohesive. The bulk of the design integration will be tweaks to existing Alpha code, but some new development will be involved. Consider the prior (current) Alpha release to be a palette cleanser. It’s now finally nearly time to implement Beta gameplay.

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