Archive for September, 2009

A Journey on the High Seas of Game Design

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I have returned from my voyage of game design discovery. The preceding software development gap represents not a wasteland of non-coding in the SLOC graph, but a vast sea of game design. Setting out Jul 31 from the lands of Alpha, on the high tide of game system capability, but in the rough surf of gameplay unrest, I navigated the wide ocean of potential game design. Through swells of concepts and torrents of rules, I sought for the tranquil waters of design simplicity and steady wind of compelling gameplay. Having charted such a passage, I struck land Sep 20 upon the shores of Beta, committing the first of my design discoveries to the travel log (software repository), as chronicled under Recent Improvements (see the sandbar… er, sidebar). The fruits of this journey shall be had by all, as I venture forth to forge new Lines of Code, as progress progresses anew.

August Game Design

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It seems that I’ve overlooked August. Actually, August was comprised of summer travel, summer activity, summer cold, and summer game design. Despite other activities, I’m really and truly making a push for complete and final beta-worthy game design. The game systems are now (on paper) simpler and more cohesive. The bulk of the design integration will be tweaks to existing Alpha code, but some new development will be involved. Consider the prior (current) Alpha release to be a palette cleanser. It’s now finally nearly time to implement Beta gameplay.