Potential RPG Alpha Playtesters (PRAPs) will find the Alpha v0.7 client and server have been deployed. Upon entering the world, enjoy the new terrain edging. You’ll soon notice the lack of much else in the world. I’ve disabled several components for pending gameplay improvements.

The focus of this release is content ease-of-integration and extensibility. Despite the lack of actual content, this release does include several significant subsystem enhancements.

The world rendering engine is both simpler and more capable, including terrain edging and character animation. That is, the capacity is now in place, and I just need the graphics to back it up. To that end, a new tileset system (one of the oldest open tasks) allows graphic content to be added with minimal development effort.

Several past glitches related to the world environment have been effectively obsoleted by an improved map management system. As a consequence, there are probably several new glitches related to the improved map management system. Nonetheless, the new mapping design promises greater world scalability, as well as client and server capacity.

This release lays the foundation for the next and final wave of gameplay integration. Aside from purely technical requirements to be met, gameplay development is on a direct track to Beta.

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