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	<title>Comments on: Terrain Edging</title>
	<atom:link href="http://www.potentialgames.com/blog/2009/07/20/terrain-edging/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/</link>
	<description>Notes of a Potential Independent Game Developer</description>
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		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/comment-page-1/#comment-4555</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Tue, 18 Aug 2009 23:56:17 +0000</pubDate>
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		<description>They&#039;re from an open licensed tileset by &lt;a href=&quot;http://reinerstileset.4players.de/&quot; rel=&quot;nofollow&quot;&gt;Reiner &quot;Tiles&quot; Prokein&lt;/a&gt;. 

I took a look at some UO screenshots and see no similar trees. Could you enlighten me?

By the way, I&#039;m in the process of acquiring my own graphics. If you know any (indy) artists, I&#039;m on the prowl.</description>
		<content:encoded><![CDATA[<p>They&#8217;re from an open licensed tileset by <a href="http://reinerstileset.4players.de/" rel="nofollow">Reiner &#8220;Tiles&#8221; Prokein</a>. </p>
<p>I took a look at some UO screenshots and see no similar trees. Could you enlighten me?</p>
<p>By the way, I&#8217;m in the process of acquiring my own graphics. If you know any (indy) artists, I&#8217;m on the prowl.</p>
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		<title>By: kyle</title>
		<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/comment-page-1/#comment-4554</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Tue, 18 Aug 2009 23:39:24 +0000</pubDate>
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		<description>Are those trees from UO? They look shockingly familiar :)</description>
		<content:encoded><![CDATA[<p>Are those trees from UO? They look shockingly familiar :)</p>
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		<title>By: Chris</title>
		<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/comment-page-1/#comment-4392</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 23 Jul 2009 15:38:23 +0000</pubDate>
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		<description>Sure, just leave a comment on my blog, or email me and I&#039;ll take a look/feedback.  Cheers!</description>
		<content:encoded><![CDATA[<p>Sure, just leave a comment on my blog, or email me and I&#8217;ll take a look/feedback.  Cheers!</p>
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		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/comment-page-1/#comment-4391</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:21:31 +0000</pubDate>
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		<description>Thanks for your comments. I&#039;ll try adding some noise to my terrain textures, but I&#039;m also in the process of procuring better art. Nice blog you have - hopefully someday you can critique my game&#039;s UI for improved usability.</description>
		<content:encoded><![CDATA[<p>Thanks for your comments. I&#8217;ll try adding some noise to my terrain textures, but I&#8217;m also in the process of procuring better art. Nice blog you have &#8211; hopefully someday you can critique my game&#8217;s UI for improved usability.</p>
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		<title>By: Chris</title>
		<link>http://www.potentialgames.com/blog/2009/07/20/terrain-edging/comment-page-1/#comment-4388</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 23 Jul 2009 09:57:15 +0000</pubDate>
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		<description>Wow, the addition of the edging makes a huge difference, &lt;strong&gt;looking good&lt;/strong&gt;!  You could also &lt;strong&gt;add some noise&lt;/strong&gt; to the green terrain &lt;strong&gt;to make it look more like pixel art&lt;/strong&gt;. (IMHO)
I laughed when I saw that you have 100 000 lines of code, my game only has 1 000 (so far), you must be pretty manly!</description>
		<content:encoded><![CDATA[<p>Wow, the addition of the edging makes a huge difference, <strong>looking good</strong>!  You could also <strong>add some noise</strong> to the green terrain <strong>to make it look more like pixel art</strong>. (IMHO)<br />
I laughed when I saw that you have 100 000 lines of code, my game only has 1 000 (so far), you must be pretty manly!</p>
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