Gameplay integration continues. Alpha testers will see a timed task queue pop up upon certain actions (such as drinking potions and changing equipment during combat). This functionality provides the game engine with the capability to coordinate character actions based on situation (such as combat) and game rules (such as attack speed). Actions that result in lingering effects (such as potions, spells, and afflictions) show how long they will last.

Under the hood, character navigation and combat attacks are also integrated with this timing queue. As more rules are integrated, this will allow the player better control over the combat situation. The goal is to ultimately provide a more strategic combat experience. Until then, Alpha testers can have fun attempting to break the new feature.

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