Happy No-Longer-So-New Year
Potential RPG February 1st. 2009, 4:17pmI just stopped coding for a moment and realized we were a month into 2009. I thought I’d better let everyone know that I’m still hard at work developing the brand-new old-school (so-far, so-called) Potential RPG.
At the close of 2008, I evaluated and distilled my game design goals. My recent focus has been to solidify and enhance the core capabilities of my (so-far, so-called) Potential Platform, in support of these desired gameplay features. For example, a new map management capability allows maps to be either persistent (such as mainland continents) or instances (such as caves to clear).
I’m looking forward to (the rest of) 2009 and plan to have something fun to offer soon…












