Archive for December, 2008

Ripple Effect Subsides, Massive SLOC Drop

Developer's Cave, Island Forge No Comments »
In software development, less is more. Clean, lean code is easier to debug and maintain. Designing the simplest solution is the trick. Whenever I design a software component, I tend to over-engineer it the first time through. This produces a solid, well-designed, hand-crafted unit of code, which is usually terribly complicated for its intended purpose. It'll work well, but trying to explain it to someone else would be difficult. Some call that job security, but I'd prefer to find a more elegant design. Read the rest of this entry »

Ripple Effect

Developer's Cave, Island Forge No Comments »
It has been some time since my last post, but I have been far from idle. There have been no new (Alpha) releases lately, either. Despite seasonal distractions, all of my efforts have been focused on a renovation of the core content system. The software design is significantly better; but what does that mean to you, the player? Absolutely nothing! The next release should play exactly the same as the last one, albeit with a sleek new content model. Read the rest of this entry »