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	<title>Comments on: Java Logging Abandoned</title>
	<atom:link href="http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/</link>
	<description>Notes of a Potential Independent Game Developer</description>
	<lastBuildDate>Sat, 01 May 2010 13:27:33 -0400</lastBuildDate>
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		<title>By: Tracey</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-7000</link>
		<dc:creator>Tracey</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-7000</guid>
		<description>And this is the reason I lovd www.potentialgames.com. Nice posts.</description>
		<content:encoded><![CDATA[<p>And this is the reason I lovd <a href="http://www.potentialgames.com" rel="nofollow">http://www.potentialgames.com</a>. Nice posts.</p>
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		<title>By: RaiulBaztepo</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-1715</link>
		<dc:creator>RaiulBaztepo</dc:creator>
		<pubDate>Sat, 28 Mar 2009 22:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-1715</guid>
		<description>Hello!
Very Interesting post! Thank you for such interesting resource! 
PS: Sorry for my bad english, I&#039;v just started to learn this language ;)
See you! 
Your, Raiul Baztepo</description>
		<content:encoded><![CDATA[<p>Hello!<br />
Very Interesting post! Thank you for such interesting resource!<br />
PS: Sorry for my bad english, I&#8217;v just started to learn this language ;)<br />
See you!<br />
Your, Raiul Baztepo</p>
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		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-614</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Fri, 07 Nov 2008 17:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-614</guid>
		<description>Fortunately, the evil creatures of the land (inexplicably) harvest resources for you. You&#039;ll just have to attack them with your bear hands to get the Wood, Metal, and Leather you need to craft your first weapon.

To stay on topic, my log files show when a resource reward is dropped. I think I&#039;m logging too much, though. My log files tend to grow larger than the entire database of the world. Is that wrong?</description>
		<content:encoded><![CDATA[<p>Fortunately, the evil creatures of the land (inexplicably) harvest resources for you. You&#8217;ll just have to attack them with your bear hands to get the Wood, Metal, and Leather you need to craft your first weapon.</p>
<p>To stay on topic, my log files show when a resource reward is dropped. I think I&#8217;m logging too much, though. My log files tend to grow larger than the entire database of the world. Is that wrong?</p>
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	<item>
		<title>By: Kennedy</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-613</link>
		<dc:creator>Kennedy</dc:creator>
		<pubDate>Fri, 07 Nov 2008 16:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-613</guid>
		<description>I assume that the axe to be created would have a handle made of wood, correct?  I think I see circular dependency!</description>
		<content:encoded><![CDATA[<p>I assume that the axe to be created would have a handle made of wood, correct?  I think I see circular dependency!</p>
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	<item>
		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-611</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Fri, 07 Nov 2008 14:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-611</guid>
		<description>Actually, it&#039;s the other way around. First you acquire the resources to create an axe, then you craft it. Logging is fun.</description>
		<content:encoded><![CDATA[<p>Actually, it&#8217;s the other way around. First you acquire the resources to create an axe, then you craft it. Logging is fun.</p>
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		<title>By: Todd</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-610</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 07 Nov 2008 13:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-610</guid>
		<description>Cool.  Logging.  So does that mean I can buy/create an axe and go cut down trees now?  I&#039;ll give it a go.</description>
		<content:encoded><![CDATA[<p>Cool.  Logging.  So does that mean I can buy/create an axe and go cut down trees now?  I&#8217;ll give it a go.</p>
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		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-605</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Thu, 06 Nov 2008 22:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-605</guid>
		<description>Pär, thanks for the comment. I see what you mean, but I must admit that I didn&#039;t actually think of it as &quot;tagging.&quot; Nonetheless, by throwing away the notion of &quot;levels,&quot; my categories are essentially log tags. However, unlike blog articles and gmail, I never tag a log message with more than one category. For example, my log output looks something like this:

&lt;pre lang=&quot;log&quot;&gt;
[2008-11-04_14:11:11_EST] INIT (rpg.sys.Bootstrap) Server started
[2008-11-04_14:11:11_EST] INIT (core.proc.Group) Engine group insert process: PopulationControl (root.rpg.server.creature.PopulationControl)
[2008-11-04_14:11:19_EST] INFO (core.net.driver.NetworkDriver) Connected [127.0.0.1]
[2008-11-04_14:11:19_EST] INFO (core.net.peer.PeerDriver) Peer connected [127.0.0.1] id[1]
[2008-11-04_14:11:22_EST] USER (rpg.server.login.LoginHandler) Auth decision [127.0.0.1] neb Decision[01] true
[2008-11-04_14:11:24_EST] INFO (rpg.server.character.CharacterAgent) Enter world CID[00000006]@Coord[498,505],Surface,NORMAL
&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>Pär, thanks for the comment. I see what you mean, but I must admit that I didn&#8217;t actually think of it as &#8220;tagging.&#8221; Nonetheless, by throwing away the notion of &#8220;levels,&#8221; my categories are essentially log tags. However, unlike blog articles and gmail, I never tag a log message with more than one category. For example, my log output looks something like this:</p>

<div class="wp_syntax"><div class="code"><pre class="log" style="font-family:monospace;">[2008-11-04_14:11:11_EST] INIT (rpg.sys.Bootstrap) Server started
[2008-11-04_14:11:11_EST] INIT (core.proc.Group) Engine group insert process: PopulationControl (root.rpg.server.creature.PopulationControl)
[2008-11-04_14:11:19_EST] INFO (core.net.driver.NetworkDriver) Connected [127.0.0.1]
[2008-11-04_14:11:19_EST] INFO (core.net.peer.PeerDriver) Peer connected [127.0.0.1] id[1]
[2008-11-04_14:11:22_EST] USER (rpg.server.login.LoginHandler) Auth decision [127.0.0.1] neb Decision[01] true
[2008-11-04_14:11:24_EST] INFO (rpg.server.character.CharacterAgent) Enter world CID[00000006]@Coord[498,505],Surface,NORMAL</pre></div></div>

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	<item>
		<title>By: Pär Dahlberg</title>
		<link>http://www.potentialgames.com/blog/2008/11/06/java-logging-abandoned/comment-page-1/#comment-604</link>
		<dc:creator>Pär Dahlberg</dc:creator>
		<pubDate>Thu, 06 Nov 2008 21:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=196#comment-604</guid>
		<description>Good idea. I&#039;m using tags daily in gmail and remember the milk, but I&#039;ve never thought about tagging my logging in Java!

/Regards Pär</description>
		<content:encoded><![CDATA[<p>Good idea. I&#8217;m using tags daily in gmail and remember the milk, but I&#8217;ve never thought about tagging my logging in Java!</p>
<p>/Regards Pär</p>
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