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	<title>Comments on: Static: The Dark Side of Design</title>
	<atom:link href="http://www.potentialgames.com/blog/2008/10/03/static-the-dark-side-of-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.potentialgames.com/blog/2008/10/03/static-the-dark-side-of-design/</link>
	<description>Notes of a Potential Independent Game Developer</description>
	<pubDate>Tue, 06 Jan 2009 19:07:01 +0000</pubDate>
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		<item>
		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2008/10/03/static-the-dark-side-of-design/#comment-481</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Fri, 03 Oct 2008 16:05:41 +0000</pubDate>
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		<description>Indeed, I couldn't think of a pun for eliminating static cling. That's exactly what I needed. Good one.

By the way, the alpha testing server is down while I consider an incremental release, including some new eye candy.</description>
		<content:encoded><![CDATA[<p>Indeed, I couldn&#8217;t think of a pun for eliminating static cling. That&#8217;s exactly what I needed. Good one.</p>
<p>By the way, the alpha testing server is down while I consider an incremental release, including some new eye candy.</p>
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		<title>By: Todd</title>
		<link>http://www.potentialgames.com/blog/2008/10/03/static-the-dark-side-of-design/#comment-480</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=184#comment-480</guid>
		<description>You forgot to mention the Dryer Sheet of Refactoring.</description>
		<content:encoded><![CDATA[<p>You forgot to mention the Dryer Sheet of Refactoring.</p>
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		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2008/10/03/static-the-dark-side-of-design/#comment-479</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=184#comment-479</guid>
		<description>By the way, although object oriented design is well established, I felt obligated to write this article because I just spent several days cleaning up a static API of my own.</description>
		<content:encoded><![CDATA[<p>By the way, although object oriented design is well established, I felt obligated to write this article because I just spent several days cleaning up a static API of my own.</p>
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