Archive for September, 2008

Serialized Data Survivability

Developer's Cave, Potential RPG 1 Comment »

Serialized object data is inherently fragile. A change in one class effectively renders any serialized data that includes the class (even deep within the object graph) unusable. This article describes how I have (potentially) addressed this problem in my MMORPG platform. Read the rest of this entry »

RPG Alpha5 (and then some)

Potential RPG No Comments »

Alpha5 (v0.5.0) was released earlier today… and then v0.5.0.1 to fix some issues that were found almost immediately by the intrepid playtesters. Alpha playtesters should see this forum topic to learn why…

I expect everyone to be walking around at Level 16 with Double Battleaxes and Expert Regeneration skill by tomorrow.

… That gives you one hour until tomorrow. Have at it.

RPG Alpha (v0.4.2)

Potential RPG No Comments »

I haven’t stopped typing since last Friday’s incremental release, so here’s another for-the-sake-of-Friday update, which includes two dozen fixes and enhancements. Alpha playtesters can read this forum entry for the details.

RPG Alpha Update (v0.4.1)

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For RPG Alpha Playtesters, I’ve released an incremental update (v0.4.1). Why? Mostly because it’s Friday. Also, I’ve tampered with (er, improved) a lot of code since the last release. See this forum topic for details (and comments on future releases).