Surface Feature Layering
Potential RPG May 1st. 2008, 12:53pmThe recent significant graphic performance improvement inspired me to tinker with a few new rendering tricks. Surface features (such as trees) now stand atop the underlying terrain. Characters and creatures
can walk behind these features. The goal is to provide a more dimensional perspective to the world.
For alpha playtesters: There are some known issues with the new feature rendering, but I’ve released a new alpha version anyway.





