Surface Feature Layering
Island Forge May 1st. 2008, 12:53pm
The recent significant graphic performance improvement inspired me to tinker with a few new rendering tricks. Surface features (such as trees) now stand atop the underlying terrain. Characters and creatures
can walk behind these features. The goal is to provide a more dimensional perspective to the world.
For alpha playtesters: There are some known issues with the new feature rendering, but I've released a new alpha version anyway.
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