The recent significant graphic performance improvement inspired me to tinker with a few new rendering tricks. Surface features (such as trees) now stand atop the underlying terrain. Characters and creatures
can walk behind these features. The goal is to provide a more dimensional perspective to the world.

For alpha playtesters: There are some known issues with the new feature rendering, but I’ve released a new alpha version anyway.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Reddit
  • Technorati