Combat Tweaks
Island Forge March 14th. 2008, 4:23pm
For MMORPG Alpha (also known as Beta Beta) Playtesters, I've put out a minor upgrade featuring some combat tweaks. This does not yet represent the full MMORPG combat system, but some strides have been made in that direction. Particularly (for the curious), creature population processing logic, character navigation, and combat computations have been adjusted and improved.
What does this mean to you? If you're a playtester, you'll find you have an assortment of minor weapons to play with. Until towns are reinstated, there is no way to create any more. There is a population of weak Spiders to the South of Firsttown, which your default character is wildly overpowered to fight.
There are some gameplay limitations to be aware of for playtesting. As mentioned, combat computations are way out-of-balance (in your favor). Compounding the mass slaughtering this enables, corpses do not seem to decay properly. Consequently, the Spider Forest is littered with the crushed exoskeletons of vanquished arachnids. If you do find your hit points dwindling, the best way to replenish them is to die.
That's all for the moment.
Leave a Reply
You must be logged in to post a comment.













