Population Control
Potential RPG March 12th. 2008, 10:04amThe plight of your character, and staple of RPGs, is to be ambushed by creatures bent on your demise. In MMORPG, the world’s proliferation of evil creatures is determined by population logic. New and improved population management is now in place.
From a gameplay standpoint, the new logic includes (the beginnings of) population dynamics. If you hunt down an area of creatures, the population will dwindle. In time, a population will restock its numbers. In addition, frequently traveled routes (such as along roads) will remain more clear of enemies. Population logic also controls potential combat rewards (items, resources).
From a scheduling standpoint, population dynamics will be further enhanced later. My immediate goal is to continue integrating Beta Beta core gameplay features. Combat improvements are scheduled next, followed by items, shops, and towns. These systems already exist from Alpha, and are being tweaked, per the latest game designs. After this, new components (such as magic, quests, and skills) can be integrated.












