Development Commencement Commencing
Potential RPG February 15th. 2008, 4:27pmLast week, I announced commencement of development, after a phase of game design. No updates have been released as of yet. (Alpha testers will find the client is “expired” … and the server is offline anyway.) I’ve spent this week switching gears back into software development mode.
The technical task at hand is to alter the software to support the latest game designs. Nearly all of the existing infrastructure (the so-called Potential Engine) will remain untouched. Only game objects (Items, Characters, Creatures, etc.) and logic/rules need be manipulated. Plus, the user interface will need to be updated to reflect game object changes, such as new character attributes.
Beyond these updates, the game design calls for three significant additions to gameplay:
- Combat (redesigned)
- Magic
- Quests
These will probably appear in this order. There’s also a Skills system, but that’s part of the 20% of game design that’s only roughly sketched out. These components comprise the fundamental gameplay of the MMORPG project.
As soon as the world is stable enough to walk around in, I’ll start releasing updates with new bits of gameplay (for Alpha playtesters).













February 19th, 2008 at 9:12 am
It’s good to hear. How does the game design look? Anything strikingly different than the original concept?
I’m interested to see what a revised battle system will entail.
February 19th, 2008 at 10:47 am
One striking difference is that the Potential Blog banner is now GREEN!
Combat will be more classic. Think random-encounter, arena-style, turn-based (but not left-vs-right).
The game mechanics are feeling very cohesive to me now. Of course, we’ll see what you say about it when it’s time to playtest.