Enough of this technical mambo ja-hambo. A game needs to include fun. Is it fun to design lightweight client-server protocols? Is it fun to create an efficient data packing system? Is it fun to build a modular application framework? Well… yes, for me it is, but that’s being selfish. The potential player needs gameplay!

I am now finalizing the MMORPG game design. I’ve paused software development while I consider all aspects of the gameplay. My goal is to produce a balanced and consistent game system (of course). Alpha gameplay will be refined and expanded in order to deliver the brand-new old-school RPG experience.

Once the game design is complete on paper, I will return to the keyboard. That’s when the fun begins (and this time, not just for me).

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