It has been some time since Alpha2 was announced. As Alpha2 continues, it's a goal of mine to communicate what is happening more regularly.
Design Goal: Dynamics The world of MMORPG is not a static place, but rather a dynamic environment, influenced by player choices.
This differs from most classic RPGs, in which the world is rigidly defined from the point you insert the cartridge. The MMORPG dynamics system offers more interesting MMO gameplay. The next major feature to be introduced (relatively soon) is town dynamics. This component of this dynamic design involves town proliferation, as well as shops and services. At this point, the initial implementation is functional, minus a couple features. I'll post more details when it's ready for alpha playtesting.
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