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	<title>Comments on: Swing Hangs on Thread, Old Timers to Blame, Factory Fixes</title>
	<atom:link href="http://www.potentialgames.com/blog/2007/08/24/swing-hangs-on-thread-old-timers-to-blame-factory-fixes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.potentialgames.com/blog/2007/08/24/swing-hangs-on-thread-old-timers-to-blame-factory-fixes/</link>
	<description>Notes of a Potential Independent Game Developer</description>
	<lastBuildDate>Wed, 26 Oct 2011 00:31:35 +0000</lastBuildDate>
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		<title>By: neb</title>
		<link>http://www.potentialgames.com/blog/2007/08/24/swing-hangs-on-thread-old-timers-to-blame-factory-fixes/comment-page-1/#comment-8</link>
		<dc:creator>neb</dc:creator>
		<pubDate>Tue, 04 Sep 2007 18:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=26#comment-8</guid>
		<description>Good thought. Congratulations (and thank you) for posting the first non-spam comment.</description>
		<content:encoded><![CDATA[<p>Good thought. Congratulations (and thank you) for posting the first non-spam comment.</p>
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		<title>By: Fox</title>
		<link>http://www.potentialgames.com/blog/2007/08/24/swing-hangs-on-thread-old-timers-to-blame-factory-fixes/comment-page-1/#comment-7</link>
		<dc:creator>Fox</dc:creator>
		<pubDate>Tue, 04 Sep 2007 18:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.potentialgames.com/blog/?p=26#comment-7</guid>
		<description>You might also consider (if you haven&#039;t) that the list kept by the factory be a list of WeakReferences to Timers.  If a Timer stops itself and is no longer used, you don&#039;t want the factory keeping a reference to it.</description>
		<content:encoded><![CDATA[<p>You might also consider (if you haven&#8217;t) that the list kept by the factory be a list of WeakReferences to Timers.  If a Timer stops itself and is no longer used, you don&#8217;t want the factory keeping a reference to it.</p>
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