Alpha playtesters will find that character attributes have been slightly redesigned. In addition to some renaming, character level now defines the base value of all attributes. Players can adjust attributes in town. Increasing an attribute always decreases its opposing attribute (e.g., Strength opposes Dexterity). Character level defines how many such balances can be made (although the user interface does not yet indicate this).

From a game design standpoint, the new approach is more classic (levels), retains the property of implicit balance, and removes the previous arbitrary cap on attribute levels. Some other checks and balances will be imposed later, but this is another step in the right direction.

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