Whole New World
Island Forge May 20th. 2007, 9:55pm
There's a whole new landscape to explore. Two reasons: (1) you deserve something new(*), and (2) I updated some base content types and didn't want to bother converting the old world data.
(* ...and the primary content I can provide right now is terrain.)If you have trouble walking around, that's because I turned off the ACSPLAN (autonomous client-side progressive latency-avoidance navigation) optimization. That's a common feature, but there wasn't a single name for it, until now. With this turned off, every step of your character has to be processed and reported by the server. If there is any lag (network or server processing), it'll show up as delayed/rapid-fire character movement. This fixes the client-server path-processing freakout bug (#74), but might make the game unplayable. This will be fixed by a better ACSPLAN implementation. Until there is more gameplay, enjoy the new scenery.
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